HealthHorses lose 0.05 health/sec when not near hay, filled water trough, or stable.
At Risk / CriticalAt risk: <40 shows a warning. Critical: <20 starts a 60s timer with a vet prompt.
Care FacilityIf the critical timer ends, the horse is removed and a notice appears.
CarrotsFeed a carrot for +5 health (instant).
Treats+10 health (instant).
VetCall Vet costs $100 and restores health to 60.
HayBuy hay in Market. Tap a hay feeder to place 1 hay. Heals +0.9/sec up to 6 total.
WaterNearest filled trough heals +0.2/sec until empty (12 total). Each horse gains up to 20 per hour from water. Tap to refill (free).
StableHeals +0.05/sec within range. Each stable has a shared +25 care budget that drains while horses use it.
Stable CareWhen any stable budget is empty, a broom appears. Clean free by tapping a stable 10 times, or pay $40 in Market to reset all stable budgets.
FarrierIn horse menu: costs $50 and adds +20 health to that selected horse.
Supply PackUnlocks at Barn T1. Costs $30 and gives +2 carrots, +2 hay, and +2 treats (hay/treats within storage caps).
PonyUnlocks at Barn T2. Pony uses the same logic as a horse, at half size.
Barn UpgradesUse Build -> Upgrade Barn, then tap ground to place it. Barn tiers unlock higher storage and placement limits.
GardensTap to start growth. When ready, tap to harvest 2 produce.
Chicken PenUnlocks at Barn T1 in Build. Place a 1x2 pen (rotatable), tap to start, and collect 2 dozen eggs per cycle. Sell eggs in Market for $8 per dozen. Chicken Pens have their own cap line (separate from Gardens): T0 5, T1 10, T2 20.
Visitor TipsWith 2+ horses, visitors appear randomly. Tap a horse to collect a tip that scales with health.
Build LockUse Build Lock to pause placement while moving the camera.
RotateUse the Rotate button on the bottom bar.
Move ToolBuild -> Move, tap an item, then tap ground to place it.
DecorationsUnlocks at Barn T1. Decorations are visual-only placement items and do not block horse movement.
Move HorseTap a horse -> Move Horse, then tap ground.